Street Interceptor
A downloadable game for Windows
This game is no longer in development and won't be updated any further.
Status | In development |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Scorp |
Genre | Racing |
Made with | Unity |
Tags | Open World, Sandbox |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any), Joystick |
Comments
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A quickstart guide to the vehicles:
Now the vehicles are easy to use
1: press tab to get in
2: release parking break and drive :D
Parts can be upgraded at the repair shop
Don’t forget your seatbelt..
how tf do u sit in the car💀 cool graphics btw
thank u pls rate 6.9/5 also you can sit in the car by pressing TAB once you’re in the driver seat (a gear indicator will show up in the bottom left) and then follow the instructions of the letter (E on steering wheel to start car, G or B to shift gears, etc.)
I'm using an old 2000's/2010's Dell Inspiron, could you include settings to get a stable 30 fps while driving? Some optimizations would be nice too.
I’m working on some optimizations, mainly focusing on the trees since they cause a big performance impact, I can barely reach 45fps with an RTX3060 graphics card on high settings which probably means I’m doing something wrong. I have improved how trees are rendered in Stable v1.2.3 and I’ll be publishing it soon, if you’re willing to try that out do tell me how it goes. Thank you for the feedback!
I have just tried it out, and the fps has lowered to single digits. It could be the render distance, or perhaps the shaders. Some low level of detail stuff could be implemented too, as a potato mode of sorts. I'm running the game under Wine, so maybe it could be part of the issue. Maybe a linux version could solve some issues, or help pinpoint them?
Have you tried lowering the graphics quality? Thing’s like shadow resolution and draw distance can be the most impactful. Also I cannot really build the game in Linux or MacOS versions as I cannot test them, I might build these versions for the finished game (once it’s finished and I stop releasing constant updates) and ask someone to playtest them, but for now I’ll have to stick to my platform which is Windows.
Even with everything on low/off, it won't break 10 fps, even with everything closed
A few questions: Could you share what hardware you’re on? Do you usually have problems with other Unity games? What version of the game are you running? My old HP laptop can stretch to at least 30 FPS on lowest settings. The problem may just boil down to my engine (Unity), C# (The programming language I use) or the open-world aspect not pairing well with your hardware. Also, I’m updating the UI in the next version, but in the current version the settings UI is bugged and starts from the bottom, you’ll have to scroll up to access the other majority of settings.
Dell inspiron gang
dead bean on highway go brrr
This game sucks